American conquest video game
#American conquest video game mod
The Mod features over 200 new units and around 20 new buildings that range from a faction's Barracks to fortifications in the form of manned cannon towers and breastworks much like in Cossacks. It can still be downloaded at their original website or on ModDB. The Hawks Group recreated a vast database of historical battles that can be played in multiplayer by up to 7 players at the same time, sharing armies or fighting in co-op. The project was undertaken by Gexozoid (helped by the Hawks group and other associates) in 2007 and since then had a fairly active community on GameRanger and forums up until 2015. The Mayas campaign covers details from the Spanish conquest of Yucatán.Ī total conversion mod for the game was released in 2006, with patches and different versions released up until 2009, called European Warfare: Napoleonica that transferred the player back to 19th Century war-torn Europe during the Napoleonic Wars. The new Haida campaign is from the Haida point of view of the Russian expedition. The German campaign briefly chronicles the expedition of Ambrosius Ehinger and Georg Hohermuth whereas the Russian campaign concerns the Alaskan campaign under Alexander Baranov. In addition to new campaigns featuring the Mayas, the Germans, the Haida and the Russians, a new 'battlefield' game mode is available. It features five new nations: Germany, Russia, Haida, Portugal and the Netherlands, and 50 new units.
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Reception Įxpansions American Conquest: Fight Back Īmerican Conquest: Fight Back is a stand-alone expansion pack for American Conquest. GSC Game World designed American Conquest to attract the United States computer game market, which had been unreceptive to its earlier game Cossacks: European Wars, a hit in Europe and Russia. The campaign mode covers most of the major European powers' conquest in North America which includes the Spanish, the British and the French as well as the counter-campaigns narrated from the viewpoint of the Native Americans who fought against them. Officers, standard bearers and military drummers are used to create military formations and to increase morale of the troops. Military units would suffer from low morale if the unit is in the vicinity of a mass slaughter of his side and may flee the battlefield. Players may also construct log cabins if playing for a European power where garrisoned units receive a bonus in its defense.Īnother feature of American Conquest is the morale factor. Similarly, an attacking army may also capture these garrisoned buildings by sending units into them and defeat its defenders in unseen hand-to-hand combat.
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The common economic and scientific buildings in American Conquest may also be garrisoned by either peasants or by regulars of the army. Forts and fortresses are central to the defense of any base and garrisoned troops will open fire on encroaching enemy units or wild animals. Upgrades which would boost the fighting capability as well as the training time of the army are also conducted at those buildings.
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If no peasants are sent into forts, stables or fortresses, no units may be trained.
#American conquest video game upgrade
Peasants are also now trained from dwellings and not from the town center the latter now having the role as a scientific upgrade building.Īmerican Conquest differs from Cossacks in that peasants are needed in the direct creation of military units. Further, the cost of buildings, soldiers and cannons would inflate with each successive one built. Food may be harvested from either a mill or by hunting wild animals with specialized units like the trapper or the buccaneer unit. Generally, wood and stone are used to construct buildings whereas the others are primarily used for creating and maintaining the army. The usual chain of activities involve building dwellings for your peasant workforce and to gather resources like wood, food, and gold, stone, coal and iron from mines which the player will have to construct at designated areas. While the difference between playing for the European factions and the Native Americans are discernible in terms of military strategy, the basics are the same. As in Cossacks, American Conquest allows the building of a base with which the player will conduct military and economic activities to prepare for victory in a scenario. American Conquest 's basic gameplay mechanics and economic factors are shared with the earlier GSC Game World title Cossacks: European Wars and its add-ons.